31 July Updates: Last Man Standing & wilderness changes (2024)

31 July Updates: Last Man Standing & wilderness changes (1) Ferox Enclave and Last Man Standing

The Ferox Enclave is a safe area surrounded by a lot of Wilderness (~level 15), this location is home to a nice bank, pools that function as fountain of heroes, a loot chest, and last but not least, Last Man Standing; the minigame. Note that this area is not an escape if you're teleblocked, you won't be accepted in if you are. A teleport has been added that directly sends you to this new area, check it out!

31 July Updates: Last Man Standing & wilderness changes (2)

Last Man Standing, better known as LMS, is a player-versus-player battle royale style minigame where a group of 4-24 players are sent to an island to battle it out for the title of Last Man Standing. A default preset is given to each player, this can be styled to your liking at the supply chest in the lobby. Killing players on the island will award you a key which you can use on chests scattered around the island, to upgrade your gear. Additionally, during the match, loot crates are spawned in a location mentioned in the chatbox, this also contains gear upgrades. A deadly fog approaches the island quickly, a safezone is determined, it's your job to get to the final circle whilst surviving other players and/or the deadly fog. Points are awarded based on performance, even with 0 PvP experience, you can still earn a decent amount of points. This minigame is open to the Ironman gamemodes as well.

31 July Updates: Last Man Standing & wilderness changes (3)

Justine is present in the LMS lobby, she has a shop where you can exchange your LMS points. Several items from the shop are part of the Collection log as well, additionally, Victor's capes (1 through 1000) can be obtained by talking to her. These capes are obtained through the number of players a player has killed in LMS, 1000 kills being the highest tier.

31 July Updates: Last Man Standing & wilderness changes (4)

31 July Updates: Last Man Standing & wilderness changes (5)31 July Updates: Last Man Standing & wilderness changes (6)31 July Updates: Last Man Standing & wilderness changes (7)Blighted sacks31 July Updates: Last Man Standing & wilderness changes (8)31 July Updates: Last Man Standing & wilderness changes (9)31 July Updates: Last Man Standing & wilderness changes (10)
The many-time requested blighted sacks are finally here! The blighted sacks can be bought from the LMS shops or obtained through Larran's chests. Blighted sacks provide a one-time cast for certain spells from the spellbook, being in the Wilderness is required for using the blighted sacks.

The following sacks were added:

  • Blighted ancient ice sack (any ice spell from Ancient Magicks)
  • Blighted bind sack
  • Blighted snare sack
  • Blighted entangle sack
  • Blighted teleport spell sack (teleblock spell)
  • Blighted vengeance sack (Vengeance (Other))

31 July Updates: Last Man Standing & wilderness changes (11) Wilderness teleport tabs
Tired of running all the way to GDZ for your clue step? Tired of wasting teleport crystals for Bounty Hunter? Then this is for you! Various Wilderness teleport tabs have been added to the Last Man Standing shop. This will make it easier to move yourself into the Wilderness.

The following teleport tabs were added:

  • Annakarl teleport
  • Carrallangar teleport
  • Dareeyak teleport
  • Ghorrock teleport
  • Target teleport
  • Cemetery teleport
  • Wilderness crabs teleport
  • Ice plateau teleport

31 July Updates: Last Man Standing & wilderness changes (12)31 July Updates: Last Man Standing & wilderness changes (13)31 July Updates: Last Man Standing & wilderness changes (14)31 July Updates: Last Man Standing & wilderness changes (15)31 July Updates: Last Man Standing & wilderness changes (16) Additional halo's
New halo's have been added! These provide the same bonuses as the existing halo's and also count towards Godwars dungeon protection (if they should).

The following teleport halos were added:

  • Armadyl halo
  • Bandos halo
  • Seren halo
  • Ancient halo
  • Brassica halo

31 July Updates: Last Man Standing & wilderness changes (17)31 July Updates: Last Man Standing & wilderness changes (18) Guthixian icon
The guthixian icon is an item combinable with the staff of the dead to create the staff of balance, this process is irreversible. This creates the guthixian variant of the toxic staff and the staff of light. It provides the same stats as the staff of dead, the utility lies in it functioning as a guthix staff, meaning it can be used for the Claws of Guthix spell. The staff also has a special attack that provides you partial protection from melee attacks for 60 seconds.

31 July Updates: Last Man Standing & wilderness changes (19) Swift blade
The swift blade is a 3-tick weapon, it provides no stats, however, it is the fastest melee weapon and therefore finds use inside the Theatre of Blood, in the Nylocas room to be precise.

31 July Updates: Last Man Standing & wilderness changes (20)31 July Updates: Last Man Standing & wilderness changes (21)31 July Updates: Last Man Standing & wilderness changes (22) Deadman's outfit

Who doesn't like new cosmetics?! Right guys!? Show off that you've mastered the Last Man Standing minigame by wearing this outfit. This set is purely cosmetic and provides no stats.

31 July Updates: Last Man Standing & wilderness changes (23)31 July Updates: Last Man Standing & wilderness changes (24) Granite maul rework

The granite maul special attack has been reworked to better reflect OSRS and increase the skill gap within PvP. The current granite maul will now use 60% special attack. Additionally, the ornate maul handle has been introduced to the Gargoyle droptable, PkHonor Points Shop and Last Man Standing shop, combining this with the current granite maul will make it so the special attack requires 50%. The new granite maul dissolves on PvP death into 750M coins.

31 July Updates: Last Man Standing & wilderness changes (25) Vesta's longsword rework

The risk versus reward from the current Vesta's longsword was clearly out of balance, to solve this issue, a new Vesta's longsword has been added and the current version has been nerfed. The new Vesta's longsword is identical to the Vesta's longsword we all know. The LMS shop sells an inactive version of the new longsword which can be activated with 2B in coins or tickets. Losing the sword sends it to refund box for 2B coins where it can be re-obtained.

31 July Updates: Last Man Standing & wilderness changes (26) Loot Keys

Fighting your friend in PvP and killing him for the 7th time in a row, but you're doing giveback fights so you constantly have to drop all your items and spamclick the floor to fit the loot inside your inventory, I'm sure we all know this feeling and how bothersome it is. If this is you, you might really like loot keys, the functioning of this item can be found here. Different on our server is that it allows for us to trade loot keys with another player, so in the case of killing your mate for the 7th time, now you get a loot key, you trade it back, and your mate can loot his items from the loot chest, ideal! NPC Skully has been placed near Edgeville North bank and provides several options to loot keys, he will also keep track of the value of all the loot you've claimed with loot keys thusfar.

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31 July Updates: Last Man Standing & wilderness changes (28)

31 July Updates: Last Man Standing & wilderness changes (29) Larran's keys and chests

Larran's keys are keys obtained through Wilderness NPCs, these keys can be used at the Larran's small or big chest in the Wilderness. Being on task and having Bounty Hunter enabled increase the rate at which Larran's keys are dropped. The amount of loot is boosted with droprate boosting items such as ring of wealth, lucky pets, fortune whip/cape. The Larran's small chest drops significantly less loot compared to Larran's big chest. Additionally, Larran's big chest has a chance to roll on a seperate droptable if a player has Bounty Hunter enabled, furthermore, this chest also brings several unique drops to the game as follows:

31 July Updates: Last Man Standing & wilderness changes (30) Burning amulet
Burning amulet provides three new teleports into the Wilderness, it has unlimited charges and can be dismantled into 1-3 Larran's keys. It goes to refund box for 25M coins. The amulet has the following teleport options:

  • Chaos Temple
  • Bandit Camp
  • Lava Maze

31 July Updates: Last Man Standing & wilderness changes (31) Golden needle
Fed up with re-buying Rune pouch everytime you lose one in PvP? This item can be used on your Rune pouch, adding this will cause your Rune pouch to no longer destroy itself on PvP death, this option can be toggled after combining. This item is obtained through Larran's big chest. This item can be dismantled into 1-3 Larran's keys.

31 July Updates: Last Man Standing & wilderness changes (32) Ring of resource
A unique reward from the Larran's big chest. Having this ring equipped will automatically note any resources obtained within the Wilderness. Since fishing is an infinite source of fish, there is a 50 fish cap at which you'll have to start fishing again, similarly to how Raw karambwanji work. Losing the ring on PvP sends it to refund box for 25M coins. This item can be dismantled into 1-3 Larran's keys.

31 July Updates: Last Man Standing & wilderness changes (33)31 July Updates: Last Man Standing & wilderness changes (34) Blood shard
The blood shard is a tradeable item that can be combined with the amulet of fury to create the untradeable amulet of blood fury. The amulet of blood fury has the same stats as the amulet of fury, however, using the amulet of blood fury in melee combat will consume charges, each charge will have a 20% chance to heal 30% of the damage dealt on any hit. Creating the amulet will give it 10,000 charges, additional blood shards will add another 10,000 charges, capped at 30,000 charges total. If the amulet runs out of charges, it will convert back to an amulet of fury.

On PvP death, the amulet of blood fury is converted back to an amulet of fury and all charges will be lost.

31 July Updates: Last Man Standing & wilderness changes (35) Larran Jr.
Larran Jr. is a pet obtained through opening Larran's chests, having a lucky version of this pet increases the loot from this chest. Having this pet while killing Wilderness (demi)bosses grants you a chance to roll on an additional droptable, containing certain sought after supplies, the lucky version increases the rate of rolling this table by 20%.

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31 July Updates: Last Man Standing & wilderness changes (37) Wrath altar

Wrath runes had recently only been available through PvM content, this will no longer be the case, the Wrath altar has been added! Use the Wrath portal in the middle of the Abyss (next to the yellow portal to Astral altar) to runecraft yourself a decent stack of Wrath runes!

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31 July Updates: Last Man Standing & wilderness changes (39)31 July Updates: Last Man Standing & wilderness changes (40)31 July Updates: Last Man Standing & wilderness changes (41)31 July Updates: Last Man Standing & wilderness changes (42) Decanter rework

The decanter at Varrock square now has the ability to convert potions into doses 1, 2, 3 and 4.
This has been highly requested by our small, but important UIM community. Should you not have enough empty vials, the decanter charges you 2500 coins per vial needed.

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31 July Updates: Last Man Standing & wilderness changes (44) Skulled revenants31 July Updates: Last Man Standing & wilderness changes (45)

Being skulled will grant you +10% droprate boost, redskulled doubles this boost to a whopping 20% extra droprate!

Charged Items Changes

Charged items have seen a number of improvements.

  • Charged items will now display warnings for irremovable components (like Blood Shards for the Blood Fury) across the board.
  • You can now have multiple of the same charged item, such as having all your duplicate Nex gear be charged. Charges are still shared across all charged variants of the item on your account, as they were before. Because of this, you cannot equip the charged variant of an item which has 0 charges, with a few exceptions. Specifically, these are meant to be the Revenant weapons.
  • "Enter amount" functionality when charging an item has been expanded to all the items included in this change.
  • You can now drop all charged items included in this change, without needing to uncharge them.

List of impacted items:

  • Trident of the Seas
  • Trident of the Swamp
  • Serpentine Helm
  • Magma Helm
  • Tanzanite Helm
  • Toxic Blowpipe
  • Magma Blowpipe
  • Serpentine Blowpipe
  • Toxic Staff of the Dead
  • Ring of Suffering
  • Imbued Ring of Suffering
  • Arclight
  • Sanguinesti Staff
  • Scythe of Vitur
  • Craw's Bow
  • Thammaron's Sceptre
  • Viggora's Chainmace
  • Bracelet of Ethereum
  • Tome of Fire
  • Blood Fury
  • Nex items

Additional changes:

  • Trident of the seas and trident of the swamp now only requires 1 death rune, 1 chaos rune and 5 fire runes per charge (instead of 5 death runes, 5 chaos runes and 20 fire runes). Everyone who already had a number of charges in either trident has received the difference in runes in their refund box
  • Expeditious bracelet (b) and bracelet of slaughter (b) have been added to the Brawling glove storage.
  • Prayer drain from Divine spirit shield has been lowered from 15% to 6%
  • Teleblock animation and XP drop have been altered to better show if it hit or missed.
  • Lottery 1st, 2nd and 3rd place wins have been added to Kill count book
  • A "destroy"-option has been added to items in the Looting bag
  • A bug was fixed where players could clip through blockages while following a player on an adjacent tile behind the blockage
  • The "in combat" timer was shortened to 18 ticks (10.8 seconds) from 30 ticks (18 seconds)
  • Graardor's Hammer was added as a K'ril Tsutsaroth drop, with a 1/125 rate. It is also dropped by goblins at a 1/1,000,000 rate. This functions as a hammer from your bank when entering the General Graardor room in GWD.
  • Ourg Bones have been added as a General Graardor drop, with a 1/100 rate. These yield 50,000 base prayer XP.
  • Fixed a visual bug that displayed the wrong message when crushing bones while having a bonecrusher necklace in your inventory

And a few more changes added by Mike:

  • Fixed a bug where dragonkin lamps would grant XP based on your current stat in a skill, rather than your actual skill level. For example, this would make you receive only 50 prayer XP if your prayer points had run out, regardless of your prayer level
  • Fixed a bug where a pet that drops for another player (because the person who would normally receive it already has that pet) would not be properly registered in their collection log
  • Fixed a bug where the telegrab spell would sometimes stop working and break when in combat and remaining broken until you relog
  • The stand, walk and run animations while holding a banner have been fixed
  • You can now pack sets of mithril (g) and (t) equipment into an armour set (requires a platebody, platelegs/plateskirt, full helm and kiteshield)
  • A visual bug has been fixed whenever you use a donator status item to promote your account to donator; the message "Promoting further to premium member will now only cost you X credits" will now always display the correct amount of credits (currently 1,500)
31 July Updates: Last Man Standing & wilderness changes (2024)

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