[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles (2024)

I like the idea of keys too. I thought about it before I saw this thread. I love the idea of being in the trunk. When I get the game I really want to wait around in a trunk at someones base, and wait for them and ambush them.

For hotwiring I think there should be something you should have to find to do it rather then simply doing it. Maybe a screwdriver, or wirecutters, or both. I would also like the idea of putting bomb traps on your car incase someone starts it when you're not there it will blow up. That might be a bit much though.

I love the idea of it as well, its an awesome idea for Meta-gaming etc. Even the act of "lying" across the back seats would be AWESOME.

As stated in the comments for hot wiring, I think a Tool Box is the thing you would require, unless they start separating them into individual tools (that can be placed in a tool box for storage reasons).

Idk about bomb traps, seems a bit crazy, but could be cool!

I was in Djibuoti (northeast Africa) and the major part of taxi drivers didn't need any key to turn on the motor. The just rub two wires. Seriously, search "djibouty taxi driver" in google or youtube.

Djibouti is a very-very poor place. I could imagine that a zombie apocalypse enviroment would be a little-MUCH worse.

Also, sometimes i have problems to find my own car key in my house.

No keys, no alarms, not in this dayz world.

Maybe... it would be nice that you must have a toolbox to use vehicles.

Are you saying because people in a poverty affected area can start cars without keys that there shouldn't be keys for cars in DayZ? I think thats a bit of a bad comparison. Even so, keys to start it normally, and a tool box to hot wire the car. Alarms exist in most car models that arent > 20 years old.

If stealing cars was to become so difficult i'd like also having more options to damage a car other than shooting it. For example slicing the tires with a knife, cutting ignition wires and puncturing the fuel tank.

That could be interesting! Although you can currently bust the tires, just there isn't an actual weapon like a knife. You can melee them with a hatchet though! Damaging parts without simply spraying parts of the car could be interesting!

This is a great idea. The only problem I see is that most vehicles tend to be stolen when their "owners" are offline, which sort of negates the problem of players being close by and may not actually translate into making stealing cars more risky on average. I think it's certainly a good and immersive idea.

Perhaps implement a kind of "hot wire" mechanic where your character must have a specific type of tool. I almost want to suggest a hot wiring mini-game, but I'm not sure how that'd fit into DayZ's philosophy.

The idea of the alarm isn't just to alert players nearby of the act, but also to draw a lot of attention from the infected near the car. Obviously if its parked off in the woods your good to go, but much like gunshots, alarms ring through valleys like crazy, so no matter what, your putting yourself out there to steal the car. As for hot wiring, I think a tool box is fine (unless they introduce individual tools).

toolbox to smash a window.....gettin me a video link.......

ignore this guys voice...laughand breathing and...MUTE THE VID XD

Aha pretty epic :P Screw using tools to get in, we'll just roundhouse kick the windows. I was thinking you could bash the window in with your elbow, as thats entirely possible.

I think of all these cars having suffered so much that they can be started with anything flat like the back of a teaspoon the whole breaking in thing YES the should be something like that but it should mainly happen in Hotspots (Such as If you watch the walking dead Glenn and Rick work together to Hotwire a car with the alarm continually going off by first breaking the window then hotwiring without cutting the Alarms cable) and even then Keys MIGHT Spawn on newspawns but would correspond to a fairly basic Car that doesnt have much space for loot but more for players then you avoid the Car alarm but breaking the window the alarm would go off automatically upon bumping the car if they have suffered the damage they seem to always be left with

You confused me a fair bit there, but if what you were trying to say was "touching cars shouldn't set off the alarm", thats not anything like what i suggested. Actually smashing the window open triggers the alarm. Theres a whole element i dind't think of, which could be if your car windows were already smashed up, or gone, then your car is much more prone to being stolen without risk.

I like the idea, but the solution should be an expansion to what we already have. Forget making motors one giant thing that I can magically place three of in a coyote pack. Make the engine problems even more specific like bad distributor cap, battery or any other thing. Then allow players to not only add these things but also take them off. Same principle as shooting out one of the tires when you log out with one in your pack but much more involved. Add in car alarms that can drain the battery completely if not turned off or disabled and that just adds another reason to be out scavenging once you get geared up. As for your theory that your escape was unbelievable watch cops sometime. They shoot tons of bullets at people at point blank range and still miss. I also see reports on the news here and there of some crafty criminal dodging a cop and stealing their cars.

I think you went a bit off-topic here. I'm not going into detail about engines, but I really think being able to carry an engine is fine (its a gameplay > realism factor). It takes up 6 inventory slots, which is a LOT. I do think having the car alarm on (and triggered) will drain the battery, and so someone could trigger a car alarm as a diversion, and leave it going. It would only stop when the car turns on, or when the battery drains (which means you need a new battery, or jumper cables).

I don't mean to be an ass in this particular situation, but this has been discussed, by me as well. It's called "Vehicle Suggestions" , because I go over more than just this, but I go into just as much detail on the locking and hijacking details.

Again, this is a SPECIFIC thread on the matter. I'm no amateur at this, I searched the forums for car alarm threads, and found one that go into this much detail. The most i found was compiled lists of ideas, such as your own "Vehicle Suggestions" thread, which really would be a compiled list of a bunch of other ideas. I think your being a bit ironic by saying your thread with a list of ideas that most likely you found on the forums is something I should have commented "yes i like it" on. This thread filled a gap that I saw when I was searching. I'd be happy to check out your so called thread, but you haven't even gone to the effort of sending me a link!

Oh man I can imagine it now.. Finding a car and fiddling with it, accidently setting its alarm off..

Then the entire town's population of zeds comes rushing towards the sound of the alarm.

Oh yeh, that would get your heart racing, just imagine the L4D horde scream noise D: *shudders*

[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles (2024)

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